Version 1.1 Live


We found a lot of issues with the initial release that were definitely taking away from the experience.

Here's the changes we can remember:

BGM is in first circle now

Alternate BGM tracks will play in different circles

Bombs replace initial pickaxe location

Shops accurately show a collectible check

Move speed is (mostly) not tied to framerate. 

Bullets now fire on click direction

Some blocks had missing destructible tags, they are now fixed

Warps are color coded

Endgame shots open chests

Rounds refill on death

Graphics 2 are considered a requirement for all weapons, putting it squarely in the first sphere or second.

The Snake Pits used to allow navigation, now they keep you from moving unless there is an adjacent room you are entering.

Added Snakes to end game area

Files

ArchJam.zip Play in browser
6 days ago
Shellipelago-win32-x64.zip 210 MB
6 days ago
Shellipelago HTML.zip 36 MB
6 days ago
shellipelago.apworld 335 kB
6 days ago

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